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枚举3: exercises/enums/enums3.rs
题目
rust
// enums3.rs
//
// Address all the TODOs to make the tests pass!
//
// Execute `rustlings hint enums3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE
enum Message {
// TODO: implement the message variant types based on their usage below
}
struct Point {
x: u8,
y: u8,
}
struct State {
color: (u8, u8, u8),
position: Point,
quit: bool,
message: String
}
impl State {
fn change_color(&mut self, color: (u8, u8, u8)) {
self.color = color;
}
fn quit(&mut self) {
self.quit = true;
}
fn echo(&mut self, s: String) { self.message = s }
fn move_position(&mut self, p: Point) {
self.position = p;
}
fn process(&mut self, message: Message) {
// TODO: create a match expression to process the different message
// variants
// Remember: When passing a tuple as a function argument, you'll need
// extra parentheses: fn function((t, u, p, l, e))
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_match_message_call() {
let mut state = State {
quit: false,
position: Point { x: 0, y: 0 },
color: (0, 0, 0),
message: "hello world".to_string(),
};
state.process(Message::ChangeColor(255, 0, 255));
state.process(Message::Echo(String::from("hello world")));
state.process(Message::Move(Point { x: 10, y: 15 }));
state.process(Message::Quit);
assert_eq!(state.color, (255, 0, 255));
assert_eq!(state.position.x, 10);
assert_eq!(state.position.y, 15);
assert_eq!(state.quit, true);
assert_eq!(state.message, "hello world");
}
}
需要我们填充TODO部分,让单元测试通过。
题目解析
先看单元测试部分,了解流程:
rust
#[test]
fn test_match_message_call() {
let mut state = State {
quit: false,
position: Point { x: 0, y: 0 },
color: (0, 0, 0),
message: "hello world".to_string(),
};
state.process(Message::ChangeColor(255, 0, 255));
state.process(Message::Echo(String::from("hello world")));
state.process(Message::Move(Point { x: 10, y: 15 }));
state.process(Message::Quit);
assert_eq!(state.color, (255, 0, 255));
assert_eq!(state.position.x, 10);
assert_eq!(state.position.y, 15);
assert_eq!(state.quit, true);
assert_eq!(state.message, "hello world");
}
首先是创建了一个结构体State
的实例state
,可变类型的。 紧接着调用了四次process
方法,分别处理枚举体Message
的四种类型。 最后比对。
我们首先来完善枚举体Message
的结构:
rust
enum Message {
// TODO: implement the message variant types based on their usage below
ChangeColor(u32, u32, u32),
Echo(String),
Move(Point),
Quit,
}
接着完善process
方法,根据单元测试代码,应该是处理不同的Message
枚举体类型:
rust
fn process(&mut self, message: Message) {
// TODO: create a match expression to process the different message
// variants
// Remember: When passing a tuple as a function argument, you'll need
// extra parentheses: fn function((t, u, p, l, e))
match message {
Message::ChangeColor(x, y, z) => self.change_color((x, y, x)),
Message::Echo(s) => self.echo(s),
Message::Move(point) => self.move_position(point),
Message::Quit => self.quit(),
}
}